| 1. |
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EQUIPMENT: |
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a) |
Players must
wear the official team sweater at all times during a game.
In case of inclement weather, the umpire may give
permission to wear a jacket under the sweater. |
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b) |
Players are
not allowed to use shoes with metal
sole and heel plates. |
| 2. |
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REGULATION GAMES: |
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a) |
A regulation game
consists of nine full innings or one hour and fifteen
minutes of play, whichever comes first. After one hour and
ten minutes of play, the game will be terminated after the
inning in progress is completed. |
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b) |
Games must
be started on time. Infield warm-ups are not permitted,
and pitchers will be limited to 5 warm-up pitches between
innings. |
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c) |
Where there is a
problem with rain, poor field conditions, lights, etcetera,
the section co-ordinator alone will decide whether
the game is to be played or continued. |
| 3. |
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OFFICIAL
TEAMS: |
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a) |
A player may play
for one team only, and in only one section (i.e. Men's
Open) of the the Tournament. Any player who plays for
a second team will be disqualified immediately from further
participation in the current Tournament and will be
suspended for the following year. |
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b) |
Each player on the
team roster must participate in a game. All players present
must be included in the batting order and must bat in turn. |
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c) |
In each inning, the
defensive team may use a maximum of eleven players in the
field. No player is to sit out a second inning until each
player on the team has sat out an inning. No player is to
sit out a third inning until each other player on the team
has sat out two innings. |
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d) |
A team must have a
minimum of eight players to start a game.
A team must have sufficient players to start a game within
fifteen minutes of the scheduled starting time or the game
is forfeit. |
|
e) |
A team must have a
minimum of seven players to continue a game. |
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f) |
A player who
arrives after the first pitch of the game may play, but his
name must be added to the bottom of the batting order. If
his team is in the field and is playing with less than 11
fielders, he may join the game immediately. |
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g) |
A batter-runner
must reach first base without help or replacement. If, after
reaching first base, he is replaced by a substitute runner,
he must leave the game. |
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h) |
A player who misses
a turn at bat because of illness or injury must leave the
game. |
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i) |
A fielder who
leaves the game because of illness or injury may return to
the game, provided he does not miss a turn at bat. He must,
however, return to the field on his next scheduled turn or
leave the game. |
| 4. |
|
STARTING
COUNT: |
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a) |
The starting count
on the batter shall be two balls and one strike. |
| 5. |
|
PITCHING
REGULATIONS: |
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a) |
The pitcher's
"rubber" is on the imaginary line which runs between 1st and
third bases. The pitcher must have at least one foot on the
line when the ball is released. |
|
b) |
The pitch must be
released with moderate speed. |
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c) |
The ball must be
delivered with a perceptible arc of at least three feet from
the point of delivery and may reach a maximum height of
10 feet above the ground.
Note: These are the complete pitching
regulations. Any infraction of the above is an illegal
pitch. A ball is called on the batter, the ball is
dead, the runners may not advance.
i) If a pitcher throws three illegal pitches in one
game, he must be assigned to another position on the
field after the third such pitch.
ii) No play whatsoever can result from an illegal
pitch. The batter will either take the pitch for a
called ball, or, if the batter hits the ball, whether
fair or foul, he will return to the batter's box and
the count against him will be increased by one ball.
Runners will return to the bases they occupied at the
time of the illegal pitch.
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| 6. |
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BATTING
REGULATIONS: |
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a) |
Bunting is not
allowed. A batter who attempts to bunt is out, the ball is
dead, and other runners may not advance. |
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b) |
Strike outs:
A batter is considered to have struck out if the count
against him reaches three strikes, including foul balls.
A batter who hits a foul ball on his third strike is out,
the ball is dead, and runners may not advance. |
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c) |
Foul balls to
the catcher: A ball hit to foul territory is either a
"foul ball" or a "foul tip".
i) A foul tip is a batted ball which goes directly
from the bat, not higher than the batter's head, to the
catcher's hands and is legally caught, and any foul tip
that is caught is a strike (not an "out" unless it is a
third strike). The ball is dead.
ii) A batter is out if a fly ball, including a foul
fly ball, is legally caught by any player, including
the catcher.
|
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d) |
Batter's box:
The batter's box on either side of home plate begins six
inches from the plate and is three feet wide. The batter's
box extends four feet in front of a line through the centre
of home plate, and three feet behind this line.
i) The batter must stand with both feet inside the
batter's box when the ball is delivered by the pitcher.
A batter who fails to take his position within 20
seconds of the umpire's "play ball" will be called out.
ii) When the ball is hit, that part of the batter's
foot which is touching the ground must not be
completely outside of the batter's box, nor touching
any part of home plate.
Effect: The ball is dead, the batter is
out, baserunners may not advance.
|
| 7. |
|
BASE
RUNNING: |
|
a) |
The distance
between the bases shall be 65 feet. |
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b) |
Safety bag at
1st base:The "safety bag" is attached to the regular
first base, but lies completely in foul territory.
i) The batter-runner must touch only the
safety bag if a play is being made on him at first
base.
ii) The fielder must touch the regular 1st base
if he is making a play on a batter-runner. The
fielder must not risk injury to himself or another
player by crossing the baseline in the path of the
batter-runner.
iii) The batter-runner may touch either bag at
1st base if no play is being made on him and his
intention is to carry on to 2nd base.
|
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c) |
Safety line and
Commit line:
Safety line:
The baserunner must cross the safety line at home plate
but must not cross home plate itself. The catcher must
not tag the runner at the safety line but need only
touch home plate in order to put out the baserunner.
Commit line:
Once a player has passed the "commit" line, he may not
return to third base.
|
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d) |
Base stealing:
i) Base stealing is allowed with the exception of
stealing on a swinging strike. The runner must keep
contact with his base until a legally pitched ball
passes home plate or has been struck by the bat.
Effect: The ball is dead, "no pitch" is
declared, and the baserunner is called out.
THIS IS A PLAY WHICH MAY NOT BE APPEALED.
ii) A player who steals a base may, with liability
to be put out attempt to advance another base or two on
the same play.
iii) A runner who occupies 3rd base may advance to
home plate only as the result of a ball being
hit by the batter. (He may not steal home.)
iv) A base runner who legally leads off 3rd base is
liable to be put out. He must return to 3rd base if a
play is made on him or be declared out when a player
with the ball touches 3rd base. This is a force play.
If this runner advances as far as home plate and
touches it, he will be declared out.
|
| |
e) |
Two baserunners may
not occupy the same base simultaneously. The runner who
first occupied the base is entitled to it. |
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f) |
The batter-runner
is not liable to be put out after overrunning 1st base,
provided he returns directly to 1st base. If, after
overrunning 1st base, the runner attempts to continue to 2nd
base, he is liable to be put out. |
| 8. |
|
BALL IN
PLAY: |
|
a) |
The ball is not
playable outside the established limits of the playing
field. |
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b) |
The ball is put
into play when the pitcher has the ball and is within 8 feet
of the pitcher's plate, and the umpire calls "Play Ball". |
| |
c) |
The ball is in
play after a ball or a strike (including a 4th ball or a 3rd
strike) is called except in the following cases:
i) The ball touches the batter or the bat.
ii) "Illegal pitch" is declared.
iii) "No pitch" is declared.
iv) A "fake swing" (including a fake bunt) is
declared.
Effect: The batter is out. Runners must
return to their bases of origin.
|
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d) |
Calling time
between pitches:
i) The ball remains in play until the umpire calls
"Time", which should be done when the ball is held by a
player in the infield area and, in the opinion of
the umpire, all play has ceased.
ii) When a baserunner legally leads off after a
pitch passes home plate and while the pitcher has
possession of the ball within eight feet of the
pitcher's plate, the runner must immediately attempt to
steal the next base or return to his base. Otherwise,
if no play is made, the umpire should call and signal
"Time". If no runner is leading off, the umpire need
only signal "Time". In either case, "Time" is only
called if in the opinion of the umpire, all play has
ceased.
|
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e) |
Bases awarded
when the ball leaves the playing area:
i) When the ball is overthrown out of the playing
area, each baserunner is awarded 2 bases as follows:
1) If a first throw by an infielder, 2 bases from
their position at the time of the pitch.
2) If a throw by an outfielder or the result of any
succeeding play or attempted play, 2 bases from the
last base touched when the throw left the thrower's
hand.
ii) When a fielder loses possession of the ball (such as
on an attempted tag play or the catcher fails to hold on to
a pitched ball) and the ball then enters the dead ball area,
all runners are awarded one base from the last base touched
at the time the ball entered the dead ball area.
iii) When a legally hit fair ball bounds out of the
playing area the ball is dead and all baserunners are
awarded 2 bases from the base they occupied at the time of
the pitch. This includes a ball which bounds out of play
after contacting a fielder attempting to make a play.
iv) When a fielder intentionally causes a legally
batted ball to leave the playing area, the umpire shall
award all runners a minimum of three bases.
v) When a legally played ball is carried by the
fielder out of the playing area, the ball is live and play
should continue. |
| 9. |
|
PLAYER
CONDUCT: |
| |
a) |
A maximum of one
person per team, including the coach, may be designated to
speak with the umpires in case of a disputed call. This
person must be identified to the umpire before the start of
the game. |
| |
b) |
The following are
grounds for ejection from a game:
i) Profane or abusive language.
ii) Visible displays of temper (throwing objects).
iii) Intentional and violent collision with an
opposing player.
iv) Fighting.
|
| |
c) |
All ejections will
result in the player being barred from further play in the
tournament. |
| |
d) |
Continued
harassment of umpires, opposing players or bystanders after
an ejection will result in additional disciplinary
action against the team. |
| 10. |
|
STANDINGS |
| |
a) |
Standings will be
decided based on 2 points for a win, and 1 point for a tie.
If there is a tie in the standings after scheduled games,
standings will be decided on the basis of:
1) number of wins
2) record between the teams
3) run difference (runs 'for' minus runs
'against').
A full inning must therefore be played even if the home
team is ahead in the final inning. |
| |
b) |
If a team defaults
a game, their opponents will be awarded the 2 points and a
default score of 10 - 0. |
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c) |
If inclement
weather necessitates postponing a game, or several games,
play will resume according to the games scheduled, and
postponed games will be re-scheduled according to park
availability. |
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d) |
If games must be
cancelled, and all teams have played an equal number of
games, medals will be awarded on the basis of run
difference; otherwise runs will be pro-rated and medals
awarded accordingly. |
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